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Amnesia monster with wings
Amnesia monster with wings













The Gatherers generally do not remain for long periods of time and are usually unthorough in their investigations, providing Daniel ample space to hide. It is, therefore, best to avoid direct eye contact with them. When Daniel sees these monsters, his sanity will decrease. The Gatherers will always alert the player of their presence with an audible growl when entering Daniel's immediate area. They collect them." confirming that this is something that has been going on for quite some time. He manages to escape its grasp by smashing it upon the head with his lantern.Ī local cooper in the story, Herr Zell, told Gabriel that the Grunt was "One of them lost souls (who) come for the animals. After chasing it to a cave, the creature grabs hold of him, and Gabriel unmasks the beast in his panic, revealing it to be a Servant Grunt. Gabriel, an outrider who grew up in Altstadt, and who had just returned to the hamlet at the behest of Daniel who urged him to take him there, gave chase to the creature and put a couple of shots in its back. In it, a Servant Grunt kidnapped the cat, Tinker, and knocked down a young boy, Jacob, who worked at the Der Mühle inn in Altstadt. The Gatherers were also present in the short story The Outrider, which is a part of the Remember - Amnesia: The Dark Descent short-story collection. If this is the case, they are most likely covered by a cloak - as in The Outrider - to avoid raising suspicion from their monstrous appearance. It is unclear whether the servants mentioned by Daniel are Gatherers, like the one encountered by Gabriel. The creature was then revealed to be a servant Grunt. In the short story The Outrider, Gabriel was able to follow the mysterious creature due to the same particular smell. According to the loading screens, these servants smelled of spiced wine permeated by clove and sage. You can help Amnesia Wiki out by writing it!ĭaniel mentioned in his diary the presence of sneaky and skulking servants in the castle. This section is needed but has not been written yet. At certain points in the game, Daniel would hear Alexander furiously ask the Gatherers questions like "Where is he now?" and make commands such as "Find him". Other references to Alexander's connection with the Gatherers could be heard when Daniel's location is unknown to Alexander. Their loyalty to Alexander of Brennenburg was made known later in the game when Alexander explicitly ordered them to stop Daniel from continuing forward in his mission, leading the Gatherers to intercept Daniel in the Chancel and lock him up in the Cells. Hiding when alerted of a Gatherer's presence is always the safest option, but sometimes they were inescapable. Gatherers in the Storage and Prison blocks posed a much greater threat.

amnesia monster with wings

If the monster does spawn, the open wardrobe is intended as an obvious, introductory hiding place to teach the player about evading future encounters.

amnesia monster with wings

The Gatherer in the Guest Room would only spawn when Daniel stepped in front of the open wardrobe in the side room to the right of the entrance and could be avoided entirely by keeping away from the open wardrobe. The first truly dangerous encounters with Gatherers would occur in either Storage or the Guest Room, depending on which place the player decided to visit first upon reaching the Back Hall. In the Refinery, it was possible to have your first dangerous run-in with a Gatherer, although it is very easy to avoid as the monster would disappear very quickly, and was easy to hide from. In the Archives, after witnessing an actual Gatherer, Daniel could hallucinate that one was chasing him if he ran up to some rubble at the leftmost part of the window gallery, but it would disappear before it gets too close. The Gatherers first appear in the Archives and Wine Cellar, although those are purely cinematic encounters-the player is in no danger there.















Amnesia monster with wings